![]() You roll a 5, so 5+6=11, that's your initiative speed total for that round. Let's say you are a strong fighter then you have bonuses of +1 both in strenght and dexterity, so your actual attack priority value is 6 (8-2). If you use a slow weapon (such as a two-handed sword), you start with a weapon speed of 8. You should subtract your "experience level" as well, but i skipped those passage because in P&P the speed of monsters attacks is based on their OCV (same as hit dices in AD&D), so i couldn't add those value for calculating the total speed of player characters in combat, otherwise they would have add an obvious advantage over monsters. Once you got to know what weapon speed you have (fastest weapons are thrown ones, which get a WS of just 1), you subtract from that value your bonus in strenght and dexterity and at that point you have your "attack priority number". So, what i did was basically to change the weapon lenght values as found in book II of P&P and i used those values as weapon speeds instead. ![]() It's cool, and it even has tables for all of the monsters found in Monster manual for ad&d 1st edition. I know that that article had been praised somewhere and so i decided to give it a read. Inititative in Powers & Perils is normally based on weapon lenght, whereas the clever method presented in that issue has separate tables for weapon lenght and weapon speed when you are in close combat situations. I'm adopting this method for initiative, as found in Dragon magazine issue 71. On the last page of the book, Krabat finds a phrase saying: "Love is stronger than any spell." This is used when he ultimately has to defeat his master for the sake of love. After witnessing his friends one after one being helplessly slaughtered by the master every Christmas, Krabat starts to sneak up at night to study the forbidden book. One Easter while performing an annual ritual near a small village, Krabat meets a girl and falls in love, but has to keep the romance secret in order to protect her. Every Christmas one of the boys has to face the master in a magical duel of life and death, where the boy never stands a chance because the master is the only person who is allowed to use his secret grimoire: The Koraktor, or the Force of Hell. Together with a number of other boys, he works at the sorcerer's mill under slave-like conditions while learning black magic, such as guising himself as a raven and other animals. ![]() Krabat, a beggar boy in early 18th century Lusatia, is lured to become an apprentice to an evil, one-eyed sorcerer. ![]()
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